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Author Topic: You can never go home again (MMORPG's) [Locked]
Ashmaele  4 stars
Title: Pastor of Muppets
Posts: 1,809
Registered: 2002-1-15 08:30:50
I actually enjoy the level grind in most games. I love questing. I did not enjoy the level grind in DAOC because it was highly tedious. There were very few quests (even fewer quests at high levels). Instead of fixing this, Mythic gave us the /Level command and Catacombs. Bleh. Most people will tell you that ToA killed DAOC. I am a firm believer that it was Catacombs and lazy devs who did it. RVR was awesome, don't get me wrong, but when you focus all your efforts there and ignore PvE your game won't have staying power.

There was no reason whatsoever for DAOC not to have enjoyed the same level of success as WoW had Mythic simply done what Blizzard did and cater to everyone. IMO.

 

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I had a dream. It was an incredible dream. When I awoke, I had a huge mess to clean up.
bstulic  3 stars
Posts: 761
Registered: 2002-7-26 04:55:00
As I recall, first problems on Tristan started when they introduced Mordred...many
guilds disappeared because lots of key people left to play there.
Still, I think server was most populated first few months after TOA came...
I actually liked areas, water fights, artifacts, master levels etc...
but implementation was horrible...I think it was probably most buggy
expansion in MMOs history

 

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