bstulic posted:
We also need a communication tool...maybe many would
give it another try if it would be done in an organized
way
Currently I have yahoo, icq, mumble, aim, skype, xfire,
steam, ventrilo and teamspeak contacts
Actually we need LESS communication.
The only reason the communities really worked in the old games was that voice was not discovered yet.
Pre-Ventrillo you only got a few non-guild texts and they were thought out and delivered in a specific manner... IE if you had a thread on some topic being typed in guild... People didnt even know my gender after I was in a guild for a year. I didnt know if you were a 15 year old in a basement or a 35 year old in an attic. I didnt have to care. As for encounters -- people had to learn them.
Post-Ventrillo you end up with blah blah chatter in crackling voices sometimes with foul language that you would never see in a guild chat. You get to hear the baby cry -- the parent yell at kids -- the 15 year old (hopefully) lying about his drug score. The crackly voiced adolescent male playing the hulking barbarian or the sulky female assassin. Encounter orders are given on demand with people not learning the encounters just learning to follow orders (mostly).
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I understand it is easier and more efficient to use something like ventrillo but I really and sincerely dislike it. It completely removes any immersion I have in a game. It also forces you into the real lives of guildmates who you are usually better off avoiding that way.
It is easier to have a long-term gaming relationship with someone if you don't have to hear their ventrillo chatter.
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One final note -- gaming was a lot friendlier to introverts before ventrillo. This is why so many people solo so often as opposed to group -- the bar is different... Before you didnt have to chat AT ALL or if you did it was in controlled typing both ways. Now any group is an invitation to drama and for the introvert can have all of the difficulties of meeting someone in real life.
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