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Topic:
Mike Ferguson on Guild Wars 2 World vs. World
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tenkly
Title: Best looking Outposter.
Posts: 1,079
Registered: 2007-3-7 22:50:38
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Date Posted:
1/1/00 12:01am
Subject:
Mike Ferguson on Guild Wars 2 World vs. World
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You're dumb if you think gw2 pvp is the same as wow and all the wow clones
its exactly like NF. youve never researched it or looked anything up, your opinion and argument = invalid
-----signature-----
"Sir, when you die, what shall we do? Bury you? Burn you?" "Nay. I shall be mushroomed"
"  ou're a weird dude, Tenkly. Knife fights with women and you dress your cat up in sweater vests."- ZigmundZag
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Date Posted:
1/1/00 12:01am
Subject:
Mike Ferguson on Guild Wars 2 World vs. World
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I'm curious about their selling point that it will be easy for people to learn because they have the same ten buttons to mash from level 7 to the endgame. I'm not entirely sure that sounds as awesome as they think it does, but at least I can assume those ten buttons will be fairly important skills.
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I radiate more heat than light.
I know what you're trying to do but you're just sailing another failboat over the falls. - imaloon1
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__Bonk__
Posts: 5,122
Registered: 2009-7-25 03:04:52
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Date Posted:
1/1/00 12:01am
Subject:
Mike Ferguson on Guild Wars 2 World vs. World
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I cant wait to play this game with the Outpost! I vote Tenkly as guild leader!
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I keep my eyes fixed on the sun!
A change in feeling is a change in destiny.
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Scarne
Title: Capo di Scientifico
Posts: 1,087
Registered: 2001-7-23 15:24:34
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Date Posted:
1/1/00 12:01am
Subject:
Mike Ferguson on Guild Wars 2 World vs. World
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Eager_Igraine posted:
I'm curious about their selling point that it will be easy for people to learn because they have the same ten buttons to mash from level 7 to the endgame. I'm not entirely sure that sounds as awesome as they think it does, but at least I can assume those ten buttons will be fairly important skills. 
The 10 skills aren't locked down, you just have a choice of 10 skills at any one time that you can switch when you are not in combat.
Even during combat, while you do have 10 skills at once, characters have a weapon swap between two weapon sets (or attunement swap for elementalists) to let them switch out the first 5 skills on demand. There are also cases where some classes have skills to do the same (such as flamethrower for engineers or steal for thief).
Picking out the 10 skills that is bested suited for the upcoming situation is important.
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E Pluribus Unum
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Date Posted:
1/1/00 12:01am
Subject:
Mike Ferguson on Guild Wars 2 World vs. World
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Scarne posted:
Eager_Igraine posted:
I'm curious about their selling point that it will be easy for people to learn because they have the same ten buttons to mash from level 7 to the endgame. I'm not entirely sure that sounds as awesome as they think it does, but at least I can assume those ten buttons will be fairly important skills. 
The 10 skills aren't locked down, you just have a choice of 10 skills at any one time that you can switch when you are not in combat.
Even during combat, while you do have 10 skills at once, characters have a weapon swap between two weapon sets (or attunement swap for elementalists) to let them switch out the first 5 skills on demand. There are also cases where some classes have skills to do the same (such as flamethrower for engineers or steal for thief).
Picking out the 10 skills that is bested suited for the upcoming situation is important. 
That sounds familiar somehow...
-----signature-----
I radiate more heat than light.
I know what you're trying to do but you're just sailing another failboat over the falls. - imaloon1
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