unameit67 posted:
For those making negative comments about Enchanters, you obviously haven't a clue. Play one then tell me all about it. The pets are still week compared to our counter parts.
- We have a pet that duel wields and on rare occassion toss out a garrote (Friend).
- We have a pet that casts a dd and a dd/snare. But somehow, someone forgot that casting a dd after a dd/snare breaks the snare (Companion).
- A pet that heals, but rarely will save you from anything (Ally).
- A caster pet that yes, can cast a dot that interrupts every tick. The one pet that is worth something (Zealot).
- Tank pet that basically hits just a tad harder than the healing pet (Compatriot)
For those making negative comments about Enchanters, you obviously haven't a clue. Play one then tell me all about it. The pets are still week compared to our counter parts.
- We have a pet that duel wields and on rare occassion toss out a garrote (Friend).
- We have a pet that casts a dd and a dd/snare. But somehow, someone forgot that casting a dd after a dd/snare breaks the snare (Companion).
- A pet that heals, but rarely will save you from anything (Ally).
- A caster pet that yes, can cast a dot that interrupts every tick. The one pet that is worth something (Zealot).
- Tank pet that basically hits just a tad harder than the healing pet (Compatriot)
And you're note even telling it all:
- Friend dual wields like 10% of the time (they don't teach celtic dual at pet schools, not even 25% OH swing rate...), in fact this is only marginally better than the 10% rate of a poor magic dmg proc on ally/friend.
- The addition of the ordinary nuke to the companion(which formerly could only dd+snare) when they "buffed" pets was a straight nerf to one of the enchanter's best pets. Still probably the best to this day in an 8man...
- the ally heals for 143hp iirc, with an incompressible 4s cast time, when someone in the chanter's group or chanter himself is at less than 40% hp. The bad hp regen buff it gives is more useful in fact.
- the zealot doesn't interrupt on every dot tick anymore, it disappeared at the same time as for the necro dots. Also that pet's heat debuff nuke is energy-based, so the pet never nukes on his own debuff.
Basically choosing between friend/ally/compatriot is just a damage type pick: one is has a piercer, the other a mace, the last one a sword. They all resist about the same, despite the friend having a self AF which is supposedly better than the naturalist's baseline one(you nearly can't tell the difference in pve).



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