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Author Topic: Resurrection Sickness - Needs attention [Locked]
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
It is very annoying if you're camping bridges, docks or playing in laby (we all need Rp PLs from time to time =oD).

I know for a fact there are certain guys in the lab (normally casters or sneaks) that will literally die 2-3 times in a row just for a single kill. So each time you're making 200-300 rps a kill, but they'll get their 1.7-3k from you if they kill you.
I would say res cure = no longer "recently killed"...
Or make res cure not work, and make people wait their timer out.

 

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Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Vladasa posted:

It is very annoying if you're camping bridges, docks or playing in laby (we all need Rp PLs from time to time =oD).



Easy fix. Dont camp bridges, docks and dont play in Lab.
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
Jocke-Percival posted:

Easy fix. Dont camp bridges, docks and dont play in Lab.



For the record I don't play lab


You can get to the centre of agramon and still be rez sick... so where in all your wisdom do you recommend everyone camps?!

 

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Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
Darcstarr posted:

Get out of laby...



Don't play lab


Nor did I address the res sick issue being one area

The same applies to docks/bridges and even on Agramon.

 

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Wafflestompyn
Posts: 49
Registered: 2001-12-10 02:22:14
A person could die, release, rebuff, cure res sick, and port to a keep in enemy territory before the timer lapses. Maybe the reduced realm points should be tied to the res sick itself rather than a separate timer. The only catch with that is how to handle PR, since it would be silly to get a 10% PR and be worth full RPs.

 

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RipXaw  1 star
Posts: 65
Registered:
Or we can just do away with RvR Realm Sickness and call it good.
Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
Working as intended. This would just make the instant action in Lab that much more profitable. This would promote instant porting action even more in NF. No thanks.

 

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Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Corfel posted:

Jocke-Percival posted:

Easy fix. Dont camp bridges, docks and dont play in Lab.



For the record I don't play lab


You can get to the centre of agramon and still be rez sick... so where in all your wisdom do you recommend everyone camps?!



Once upon a time, before patch 1.83 people where roaming around.


RipXaw posted:

Or we can just do away with RvR Realm Sickness and call it good.



Or just lower the timer. What is it, 10minutes? It is insane in RvR zones.
Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
Devaster-S- posted:

Working as intended. This would just make the instant action in Lab that much more profitable. This would promote instant porting action even more in NF. No thanks.



hes got a point tho someone who is killed recently can put up a hell of a fight yet you receive reduced rps

maybe make it so solos can get full rps but people who zerg recently killed people dont

 

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NeehiK
Title: Perma-newb
Posts: 49
Registered: 2002-10-20 16:18:46
Wafflestompyn posted:

Maybe the reduced realm points should be tied to the res sick itself rather than a separate timer. The only catch with that is how to handle PR, since it would be silly to get a 10% PR and be worth full RPs.



Tie it to the rez sick debuff, to hell with PR. No rez sick= full rp's, rez sick= reduced rp's. Seems easy enough.

 

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