Fuzzion posted:
GW2 stole, i mean borrowed
alot of rvr concepts into their WvWvW.
So far, the only main thing lacking is RA skills.
Almost everything else is DAOC. Map fight signs,zergs,siege, NPC, castles, 3 realms,realm bonuses,keep lord , etc etc......
GW2 stole, i mean borrowed
alot of rvr concepts into their WvWvW.So far, the only main thing lacking is RA skills.
Almost everything else is DAOC. Map fight signs,zergs,siege, NPC, castles, 3 realms,realm bonuses,keep lord , etc etc......
I'd have to agree. Don't watch the video the OP links IMO, but look at the beta footage video of WvW that is listed to the side right below it.
This is DAoC 2.0, or as close as it looks we're going to get anytime soon.
I was really very skeptical of GW2, and even downright disappointed from some other PvP footage I've seen that was instanced PvP though, but seeing the beta WvW PvP video has really caught my attention.
I think for zerg/siege focused PvP it looks like someone finally managed to reproduce DAoCs best aspects and wrapped them in a very shiny new modern MMO. It is amazing that it took 10+ years for someone to apparently finally see the light on this one. However, I think the disappointing part of GW2 will be actual PvP, as in 1v1 or small-scale fights like 2v2, 3v2, 2v1, etc. It looks like these situations will be tedious and time-consuming to say the least, and it maybe not even possible to have a resolution based on the pace of combat shown. People have huge HP pools and do fairly small damage amounts in general attacks anyway. That could be actually be really cool and allow for more tactical/strategical play, but sadly it most likely will simply lead to the situation where only overwhelming focus-fire ever kills anyone. In small-scale it looks like everyone will probably simply be able to run to safety almost at will. So when things don't go your way you run for the hills, and there won't be much of a means to stop you from doing so. (Just a guess based on what I've seen. It seems there is no/little CC, lots of HPs, and everyone seems to have some healing abilities as well, so if all fights are Nickel & Diming people to death, then basically they have to choose to stay and die unless they get focus fired to death by 4+ attackers.)
Still I'm excited about it now. Even if it won't kill DAoC or (lol) WoW, it looks like it'll be a fun game. The instant-on action of world PvP will be interesting to see. If everyone has the same gear, is max level, etc. I wonder how they will keep those people interested who almost exclusively want to play WvW. Will ranks eventually lead to something like RAs, and if so, doesn't that go against the very design they specified of keeping things entirely focused on player skill in world PvP?
The idea of pitting servers against each other and thus constantly cycling out enemies sounds really nice, but it's hard to tell right now if this is a stroke of genius, or simply turns out to be a bad idea in reality. The main thing that bothers me about the idea is that enemies will basically never become noteworthy. You can gain notoriety in your own world for sure, and you can farm yourself a shiny title that no one cares about, but it'll be very hard to gain notoriety with your enemy since you're constantly facing a set of new enemies. (And I imagine people will game the system anyway due to the instant-on nature of WvW. Wonder how they will deal with server hopping, since you can be instantly competitive on any server.)
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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
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DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur



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