CHANGELOG:
Minecraft Beta 1.8
* Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
* Added new mob; Endermen
* Added FOV slider
* Added brightness slider
* Added randomly generated ravines
* Killing a monster makes it drop experience orbs
* The player can level up by gathering experience orbs
* Added randomly generated houses
* Added huge mushrooms
* Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
* Rewrote the light rendering to use multitexturing instead of direct colors
* Sky light and block light have different tints, cool colors for sky light, warm for block lights
* Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
* If the player hits a mob while falling, they always hit a critical hit
* The game now keeps track of damage sources and types
* Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
* Ice now only spreads next to existing ice or from coast areas
* Made the explosions prettier
* Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
* Added sprinting
* Added hunger
* Food is now stackable
* Improved the logo
* Added suspended particles to water
* Added a server list so you can remember multiple servers
* The player regenerates slowly while the food bar is high
* Eating food now takes time + Skeletons hold their bows better now
* Added melons
* Made melons and pumpkins farmable
* Animals that get hurt will flee randomly for a short while
* Pigs have snouts now
* Made a flashier title screen
* Looking towards the sun during sunset/sunrise changes fog color
* Added fence gates
* Added a player list to multiplayer
* Added Silverfish
* Added Cave Spider
* Added huge underground dungeons (stronghold)
* Added underground mine shafts
* Added melon twice, it seems
* Added sprouts for melons and pumpkins
* Added vines + Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
* Removed Herobrine
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