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Author Topic: If Quake was done today [Locked]
NuEM  4 stars
Posts: 1,007
Registered: 2004-3-2 09:08:11
Short video of what Quake would be like if it was done today; a commentary on the sad state of modern day FPS games.

http://www.youtube.com/watch?v=W1ZtBCpo0eU

 

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vn_nnanji  4 stars
Title: Outpost Music Expert
Posts: 1,964
Registered: 2001-6-30 17:22:56
What gets my goat is that they are short. WAY short. Most shooters have given up even trying to make a full game.

The Darkness II was pretty good. It was also 1/4 of a real game. Basically three phases and done. I was so shocked when I completed it I went in to figure out if I missed something. Nope.

Nothing, but nothing pisses me off more than that.

It's a cold day in hell when you find a shooter that isn't painfully short. Some of them don't even have the mulitplayer excuse, which is a pile of crap anyway.

This is the one thing that could make me into a thief. I am not going to pay some assholes $60 for a game that lasts two hours. In that regards they are the ones who are stealing.

 

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NuEM  4 stars
Posts: 1,007
Registered: 2004-3-2 09:08:11
They're more like interactive movies these days, which are probably expensive to produce (thus short) and game play elements are forced in the background, rather than the story.

 

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__Bonk__  5 stars
Posts: 5,122
Registered: 2009-7-25 03:04:52
FPS games are the biggest ripoffs

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
To be fair old school FPSes were basically a seris of corridors and square rooms. A much larger % of the budget gets spent on impressive level design these days and the result is it costs the same amount to make an 8 hour game as it used to to make a 20 hour game. But the 8 hours is much higher quality than the 20 hours used to be, about 10 hours of which would have been just running through endless corridors doing nothing meaningful.
tenkly  4 stars
Title: Best looking Outposter.
Posts: 1,079
Registered: 2007-3-7 22:50:38
Yukishiro1 posted:

To be fair old school FPSes were basically a seris of corridors and square rooms. A much larger % of the budget gets spent on impressive level design these days and the result is it costs the same amount to make an 8 hour game as it used to to make a 20 hour game. But the 8 hours is much higher quality than the 20 hours used to be, about 10 hours of which would have been just running through endless corridors doing nothing meaningful.



Wrong!

 

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NuEM  4 stars
Posts: 1,007
Registered: 2004-3-2 09:08:11
Yuki is right in that the level design was a lot more abstract rather then the realism we have today. That was due to technical limitations of the time, but nonetheless has a value of its own. Realism might make interactive movies better, but not necessarily games.

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
I didn't say the level design was more complicated, I said it was more impressive.


You can set up a bunch of boxes and corridors in very complicated patterns for cheap. Old FPSes were nearly all boxes and corridors.


Meanwhile, a linear level that takes place in a highly scripted huge battle between thousands of soldiers takes a lot more time and money to design, even if it's totally linear.

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