Ginn is an archer, so when healing I have to drop bow, grab wand, heal, then pick up bow and go back to fighting.
When healing, Tank usually casts one Adja's Intervention which sometimes takes my health to just above the threshold. By the time I grab bow again and start to shoot, my health has dropped and we start the heal cycle all over again. This can happen a couple times until I happen to get a really good heal that takes my health way up. (My Life is 405 spec'd and Creature is 357 trained.)
Request: Could you add a check box that when checked would tell Tank when casting a heal to cast a second one before returning to combat mode? This would insure that I would have good health and wouldn't drop right back into heal mode before I could even get a shot off...

If this isn't a big deal, you might even consider: If Tank casts a rejuv, have it cast an extra heal before returning to combat. This would maximize the use of regen mode and prevent some bow-to-wand-heal/rejuv-wand-to-bow switches...
Just a thought...
And thanks again for your efforts...


