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Author Topic: Lifetank debuffing attributes and skills [Locked]
Corroq
Posts: 9
Registered: 2002-7-3 13:12:36
I'd love to be able to add some extra debuffing for some special critters (for example, debuff the war, self, focus and UA on a glissnal sleech, or the attack mod of a wielded weapon before attacking its wielder).


How hard will it be to add this to LT? I will be happy with being able to add this to a script, no need for a UI as there will be perhaps two dozen of targets that will need this sort of attention.


Is there another plugin that does that?

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
I believe the AC devs have stated that debuffing the attributes of monsters does not affect the monster's skills.

 

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Corroq
Posts: 9
Registered: 2002-7-3 13:12:36
Well, directly debuffing their skills helps. Debuffing the attack mod helps a lot. Debuffing a resistance on the shield on a shield-wielding monster used to multiply the damage it takes from the same type of melee attack, not sure if it still works this way.


I wished there was a plugin like Topheron's Doom which allowed to determine the resistance of a monster by the amount of points that go to the skill on a hit (that is on a timer, but happens often enough)

 

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Dhirt ibn Bhich on TD, now resting in eternal peace
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
There is. It's called AC+.
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Corroq posted:

I'd love to be able to add some extra debuffing for some special critters (for example, debuff the war, self, focus and UA on a glissnal sleech, or the attack mod of a wielded weapon before attacking its wielder).


How hard will it be to add this to LT?



Add another column or two (war/melee debuff) to the Mobs tab and a corresponding check in the Spell Attack routine.


Source is online, so you could make those changes yourself


http://www.reality.net/svn/lifetank/

 

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