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Yeah, although I've not got a lot of free time right now to do anything other than minor fixes.
There is no direct information on whether or not a piece of kit's active, Squire makes an educated guess based on what spells the armor casts and what active spells it can see, both on the player and on the armor itself. If all the spells a piece of armor casts are already active from other sources, it may (and probably does) assume that it's active, even if it wasn't that piece of armor that cast the spells. I've been looking into ways of making this more robust, but it's taken a bit of a back seat at the moment.
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