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Topic:
Virindi Inquisitor.....
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Date Posted:
1/1/00 12:00am
Subject:
Virindi Inquisitor.....
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I've made this post before. Not sure if you were around at the time to read it, so here it is again.....
Could you make it so the follow around corners code is disabled while outside (Virindi Tank)?
Or put in an on/off switch?
Pwease.
Glad to see you back.
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T C M
In-Game as Bluballz or Vash
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Date Posted:
1/1/00 12:00am
Subject:
Virindi Inquisitor.....
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Maybe.
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:00am
Subject:
Virindi Inquisitor.....
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Eww, please do the option/switch thingie... if you do it at all that is
It would be horrible to lose that feature for running around monkey island. Those hiddious trees are dreadfull for getting toons stuck. I can bairly avoid getting stuck on them with my main that i'm driving manually!! I hate those slanted bent trees that you can walk partly up!!!! =)
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Date Posted:
1/1/00 12:00am
Subject:
Virindi Inquisitor.....
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^
Good point
-----signature-----
T C M
In-Game as Bluballz or Vash
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Date Posted:
1/1/00 12:00am
Subject:
Virindi Inquisitor.....
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I also vote for an option/switch, especially one that's easily toggle-able. I can see myself using "follow around corners" mode quite frequently outdoors (such as on Caul or in GY or any other mountainous terrain), but also would not use it a lot of the time. It does make my following character lag behind quite a bit.
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